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Meet Daniele
Sketching Methods
Lesson 1 of 6 Concept Art for Video Games
In this lesson, you will build a brief, gather references and create a set of 2D line sketches. Finally, you will block out your design in either VR or traditional 3D software.
Early Planning Homework
For this assignment, select a difficulty level to use throughout the course, which will affect the homework assignments you're tasked with moving forward:
Level 1: Follow the Design
Level 2: Reinterpret the Course Brief
Level 3: Work from a Custom Brief
After this, either download Daniele's references or gather your own. If you're taking the course at Level 3 difficulty, then you should also build your custom brief and decide on measurements during this homework.
Reference Homework
Collect a set of references on PureRef and lay them out according to the various categories mentioned earlier. Try to vary the sources you use for reference, to get the most well-rounded inspiration.
If you're following Daniele's design, you can download his PureRef board, but we recommend finding a few references of your own to add as well!
Note: You can download the free PureRef software at www.pureref.com
Note: You can download Daniele's PureRef board with references attached in this lesson's project files on the Learn Squared site.
Line Sketching Homework
Create a set of 6 rough line sketches for your design. Include any close-ups that you think will be useful for understanding the design later. Don't worry about the quality of your line art—these sketches are only a means to an end.
If you're taking the course at Level 1, make sure to still copy the designs Daniele created, and for extra credit you can even create one of your own!
3D Sketching Homework
All Levels: Create your initial blockout in either VR or traditional 3D software. Make sure to stick to big and medium shapes, without worrying about details.
Level 1 students can download a Blender file containing a cleaned up version of Daniele's VR blockout in this lesson's project files, as that will be the design to follow in the course. We do recommend trying to build his design yourself first though, to build your skills!
Student Homework
Lesson 1
this lessonSketching Methods
In this lesson, you will build a brief, gather references and create a set of 2D line sketches. Finally, you will block out your design in either VR or traditional 3D software.
- 2 hours 50 minutesTotal Lesson Duration
- 31 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Early Planning
Thinking Like a Pro
Reference
Visual Design Tips
Initial Sketching
3D Sketching
Conclusion
Lesson 2
3D Modeling
In this lesson, you will take your initial 3D blockouts from the previous lesson and begin to refine them in Blender. Then you will simulate a client request, making changes based on feedback.
- 2 hours 47 minutesTotal Lesson Duration
- 20 VideosVideo Lectures in this Lesson
Guidance
Introduction
Preparing the Model
Optimize Your Workflow
Main Shapes
Organization
Client Request Simulation
Conclusion
Lesson 3
3D Details
In this lesson you will refine your 3D model, adding kitbash elements and small details as you go.
- 3 hours 9 minutesTotal Lesson Duration
- 25 VideosVideo Lectures in this Lesson
Guidance
Introduction
Kitbash Prep
Kitbashing
Detail Distribution Check-In
Creating Functionality
Conclusion
Lesson 4
Realism Pass
In this lesson, you will assign materials, apply a color scheme, and add decals. Daniele will also show a second workflow for more realistic texturing.
- 5 hours 6 minutesTotal Lesson Duration
- 29 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Basic Materials
Focal Points and Accents
Decals
Color Schemes
Alternative Texturing Methods
Lesson 5
Rendering
In this lesson, Daniele will teach you both of his rendering workflows. The first builds toward a final paintover stage in Photoshop, and the second finishes everything entirely in Blender.
- 4 hours 37 minutesTotal Lesson Duration
- 37 VideosVideo Lectures in this Lesson
Guidance
Introduction
Expanding the Environment
Set Dressing
Optimizing the Scene
Lighting
Finishing the 3D
Cameras
Render Passes
Alternative Beauty Shot: Realtime Compositor
Lesson 6
Final Presentation
This lesson will focus mostly on the paintover workflow, picking up with your previous renders and finishing them in Photoshop. You will also create some extra beauty shots in Blender using the alternative method.
- 3 hours 19 minutesTotal Lesson Duration
- 25 VideosVideo Lectures in this Lesson
Guidance
Introduction
Organizing the Layouts
Preparing Final Details
Interface Design
Post-Processing
Alternative Beauty Shot Callouts
Presenting the Work
Conclusion
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