Lesson Overview
Final Presentation
Lesson 6 of 6 Concept Art for Video Games
This lesson will focus mostly on the paintover workflow, picking up with your previous renders and finishing them in Photoshop. You will also create some extra beauty shots in Blender using the alternative method.
Organizing the Layouts Homework
Organize all your renders into the various layouts for beauty shots and functionality sheets. By the end of this stage your functionality sheets will probably still look rough, but try to come up with the overall placement of the different elements.
Preparing Final Details Homework
Utilize render passes to make your beauty shot look as good as possible. For the functionality sheets, pay attention to how all the elements fit into the larger page. If the design feels cramped, you can expand to more than two sheets to accommodate.
Paintover Final Touches Homework
Work on any final touches needed to wrap up your design.
Level 1: Design a screen interface like Daniele did, but feel free to come up with your own custom variations. Then make any further changes needed to finish the layouts.
Level 2 & 3: Create screen graphics if your design calls for them. Otherwise, do whatever is necessary to finish your images.
Alternative Beauty Shot Callouts Homework
Create an extra set of beauty shot renders using the method Daniele demonstrated. You can also experiment with adding new kitbash elements for fresh takes on the same scene.
Presentation Homework
Decide on a presentation method, and then post your work on any portfolio or social media pages of your choosing. Make sure to also post your work in the Learn Squared homework gallery, to share with your fellow students!
Student Homework
Lesson 1
Sketching Methods
In this lesson, you will build a brief, gather references and create a set of 2D line sketches. Finally, you will block out your design in either VR or traditional 3D software.
- 2 hours 50 minutesTotal Lesson Duration
- 31 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Early Planning
Thinking Like a Pro
Reference
Visual Design Tips
Initial Sketching
3D Sketching
Conclusion
Lesson 2
3D Modeling
In this lesson, you will take your initial 3D blockouts from the previous lesson and begin to refine them in Blender. Then you will simulate a client request, making changes based on feedback.
- 2 hours 47 minutesTotal Lesson Duration
- 20 VideosVideo Lectures in this Lesson
Guidance
Introduction
Preparing the Model
Optimize Your Workflow
Main Shapes
Organization
Client Request Simulation
Conclusion
Lesson 3
3D Details
In this lesson you will refine your 3D model, adding kitbash elements and small details as you go.
- 3 hours 9 minutesTotal Lesson Duration
- 25 VideosVideo Lectures in this Lesson
Guidance
Introduction
Kitbash Prep
Kitbashing
Detail Distribution Check-In
Creating Functionality
Conclusion
Lesson 4
Realism Pass
In this lesson, you will assign materials, apply a color scheme, and add decals. Daniele will also show a second workflow for more realistic texturing.
- 5 hours 6 minutesTotal Lesson Duration
- 29 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Basic Materials
Focal Points and Accents
Decals
Color Schemes
Alternative Texturing Methods
Lesson 5
Rendering
In this lesson, Daniele will teach you both of his rendering workflows. The first builds toward a final paintover stage in Photoshop, and the second finishes everything entirely in Blender.
- 4 hours 37 minutesTotal Lesson Duration
- 37 VideosVideo Lectures in this Lesson
Guidance
Introduction
Expanding the Environment
Set Dressing
Optimizing the Scene
Lighting
Finishing the 3D
Cameras
Render Passes
Alternative Beauty Shot: Realtime Compositor
Lesson 6
this lessonFinal Presentation
This lesson will focus mostly on the paintover workflow, picking up with your previous renders and finishing them in Photoshop. You will also create some extra beauty shots in Blender using the alternative method.
- 3 hours 19 minutesTotal Lesson Duration
- 25 VideosVideo Lectures in this Lesson
Guidance
Introduction
Organizing the Layouts
Preparing Final Details
Interface Design
Post-Processing
Alternative Beauty Shot Callouts
Presenting the Work
Conclusion
0 Comments
There are no comments
New comments from the community will be visible here.