Lesson Overview
3D Modeling
Lesson 2 of 6 Concept Art for Video Games
In this lesson, you will take your initial 3D blockouts from the previous lesson and begin to refine them in Blender. Then you will simulate a client request, making changes based on feedback.
Model Preparation Homework
If you blocked out your model in VR, import it into Blender using the steps described during this chapter.
Whether you used VR or Blender for the blockout, you should double check your scale to confirm your model is the size you intended it to be. You can also make any other cleanup tweaks you think are necessary, but don't worry too much about refining—the next two lessons will be all about adding details and tweaking your design!
Main Shapes Homework
Now it's time to work on the main shapes of your model. Think of this stage as a more refined blockout, where you can reconsider some of your choices and add a bit of complexity without going too far into tiny details.
Level 1 students will of course follow Daniele's design, while Levels 2 & 3 will work on whatever is needed to bring their model to a good spot.
Organization Homework
Now that your design is in a good place, spend some time making sure your collections are organized. Try to split up the elements in a logical way, so that you can easily isolate certain sections to work on later.
It's a good idea to also keep collections for backups, unused pieces and booleans, so that everything is as organized as possible.
Client Request Simulation Homework
This homework will simulate the experience of making different kinds of client changes. Follow your level's path below. For extra credit, students at lower levels can try the higher-level assignments!
Level 1: Follow the design changes Daniele decided on during the chapter.
Level 2: Consider one or two areas where you could add extra details to your design.
Level 3: Show your design to a trusted friend, colleague or family member for revision ideas.
After completing your level path, students of all levels should make the necessary changes using one of the quick paintover techniques Daniele showed in this chapter.
Student Homework
Lesson 1
Sketching Methods
In this lesson, you will build a brief, gather references and create a set of 2D line sketches. Finally, you will block out your design in either VR or traditional 3D software.
- 2 hours 50 minutesTotal Lesson Duration
- 31 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Early Planning
Thinking Like a Pro
Reference
Visual Design Tips
Initial Sketching
3D Sketching
Conclusion
Lesson 2
this lesson3D Modeling
In this lesson, you will take your initial 3D blockouts from the previous lesson and begin to refine them in Blender. Then you will simulate a client request, making changes based on feedback.
- 2 hours 47 minutesTotal Lesson Duration
- 20 VideosVideo Lectures in this Lesson
Guidance
Introduction
Preparing the Model
Optimize Your Workflow
Main Shapes
Organization
Client Request Simulation
Conclusion
Lesson 3
3D Details
In this lesson you will refine your 3D model, adding kitbash elements and small details as you go.
- 3 hours 9 minutesTotal Lesson Duration
- 25 VideosVideo Lectures in this Lesson
Guidance
Introduction
Kitbash Prep
Kitbashing
Detail Distribution Check-In
Creating Functionality
Conclusion
Lesson 4
Realism Pass
In this lesson, you will assign materials, apply a color scheme, and add decals. Daniele will also show a second workflow for more realistic texturing.
- 5 hours 6 minutesTotal Lesson Duration
- 29 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Basic Materials
Focal Points and Accents
Decals
Color Schemes
Alternative Texturing Methods
Lesson 5
Rendering
In this lesson, Daniele will teach you both of his rendering workflows. The first builds toward a final paintover stage in Photoshop, and the second finishes everything entirely in Blender.
- 4 hours 37 minutesTotal Lesson Duration
- 37 VideosVideo Lectures in this Lesson
Guidance
Introduction
Expanding the Environment
Set Dressing
Optimizing the Scene
Lighting
Finishing the 3D
Cameras
Render Passes
Alternative Beauty Shot: Realtime Compositor
Lesson 6
Final Presentation
This lesson will focus mostly on the paintover workflow, picking up with your previous renders and finishing them in Photoshop. You will also create some extra beauty shots in Blender using the alternative method.
- 3 hours 19 minutesTotal Lesson Duration
- 25 VideosVideo Lectures in this Lesson
Guidance
Introduction
Organizing the Layouts
Preparing Final Details
Interface Design
Post-Processing
Alternative Beauty Shot Callouts
Presenting the Work
Conclusion
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