Lesson Overview
Realism Pass
Lesson 4 of 6 Concept Art for Video Games
In this lesson, you will assign materials, apply a color scheme, and add decals. Daniele will also show a second workflow for more realistic texturing.
Basic Materials Homework
Bring in an HDRI and start assigning materials to your design.
Level 1: Follow along with what Daniele created. For extra credit, try changing some of the material choices!
Level 2: Decide on base materials for the shapes, and then experiment with different levels of roughness to push your design further.
Level 3: Do the same as Level 2, but try to come up with 2-3 variations for your materials. This is something real-world clients might ask you to do when they want to see options.
Focal Points and Decals Homework
Assign colors and place decals where you feel they are needed for your design.
Level 1: Follow along with Daniele's color choices and general decal placements. For extra credit, try customizing the colors!
Level 2 & 3: Assign color and decals according to the needs of your design. Try to make your choices with intention, considering the functionality of your design.
Color Schemes Homework
Collect a set of references for final color schemes you might want to try. Then make a quick render and paint over it in Photoshop to test out options. Finally, apply the color scheme you like best to your model and add imperfections to the textures.
Level 1: Even if you plan to go with Daniele's final color choices, create your own set of three color scheme options. for extra credit, try applying a custom color scheme to your model!
Level 2: Create 5 color options. This simulates the game requiring swappable color palettes for your design.
Level 3: Do the same as Level 2, but also create multiple stages of imperfections. This simulates working on an object that can be destroyed or damaged by the player.
Alternative Texturing Method Homework
Create a different version of your design, using the alternative texturing method Daniele demonstrated. Try adding pre-made or custom textures in this new style. Then create and add custom decals.
Level 1: Follow along with how Daniele textured his design. If you created your own color scheme, then follow that path instead.
Level 2: Texture two versions of your model. One would be a color scheme of your choosing, and the other would incorporate Daniele's color scheme onto your design.
Level 3: Create three progressively more damaged versions of the same model. This would include textures that indicate damage, as well as adding damage to decals.
Make sure to save a duplicate of your work when finished with this assignment! You will be picking up with this progress at the end of the next lesson.
Student Homework
Lesson 1
Sketching Methods
In this lesson, you will build a brief, gather references and create a set of 2D line sketches. Finally, you will block out your design in either VR or traditional 3D software.
- 2 hours 50 minutesTotal Lesson Duration
- 31 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Early Planning
Thinking Like a Pro
Reference
Visual Design Tips
Initial Sketching
3D Sketching
Conclusion
Lesson 2
3D Modeling
In this lesson, you will take your initial 3D blockouts from the previous lesson and begin to refine them in Blender. Then you will simulate a client request, making changes based on feedback.
- 2 hours 47 minutesTotal Lesson Duration
- 20 VideosVideo Lectures in this Lesson
Guidance
Introduction
Preparing the Model
Optimize Your Workflow
Main Shapes
Organization
Client Request Simulation
Conclusion
Lesson 3
3D Details
In this lesson you will refine your 3D model, adding kitbash elements and small details as you go.
- 3 hours 9 minutesTotal Lesson Duration
- 25 VideosVideo Lectures in this Lesson
Guidance
Introduction
Kitbash Prep
Kitbashing
Detail Distribution Check-In
Creating Functionality
Conclusion
Lesson 4
this lessonRealism Pass
In this lesson, you will assign materials, apply a color scheme, and add decals. Daniele will also show a second workflow for more realistic texturing.
- 5 hours 6 minutesTotal Lesson Duration
- 29 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Basic Materials
Focal Points and Accents
Decals
Color Schemes
Alternative Texturing Methods
Lesson 5
Rendering
In this lesson, Daniele will teach you both of his rendering workflows. The first builds toward a final paintover stage in Photoshop, and the second finishes everything entirely in Blender.
- 4 hours 37 minutesTotal Lesson Duration
- 37 VideosVideo Lectures in this Lesson
Guidance
Introduction
Expanding the Environment
Set Dressing
Optimizing the Scene
Lighting
Finishing the 3D
Cameras
Render Passes
Alternative Beauty Shot: Realtime Compositor
Lesson 6
Final Presentation
This lesson will focus mostly on the paintover workflow, picking up with your previous renders and finishing them in Photoshop. You will also create some extra beauty shots in Blender using the alternative method.
- 3 hours 19 minutesTotal Lesson Duration
- 25 VideosVideo Lectures in this Lesson
Guidance
Introduction
Organizing the Layouts
Preparing Final Details
Interface Design
Post-Processing
Alternative Beauty Shot Callouts
Presenting the Work
Conclusion
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