Lesson Overview
Rendering
Lesson 5 of 6 Concept Art for Video Games
In this lesson, Daniele will teach you both of his rendering workflows. The first builds toward a final paintover stage in Photoshop, and the second finishes everything entirely in Blender.
Set Dressing Homework
Create a surrounding area for your design.
Level 1: Follow along with Daniele's design. You don't need to use the same kitbash assets he uses. Explore some free options before making a purchase!
Level 2 & 3: Create a surrounding area that suits your design.
Remember that this surrounding set is only meant to serve as a background, and shouldn't steal attention from your actual design.
Lighting & Finishing Homework
First, optimize your scene using the techniques Daniele demonstrated. After this, you will light your scene.
Level 1: Create a lighting scenario that matches what Daniele created. For students who have customized their designs or backgrounds, adjust the lighting as needed for your scene.
Level 2: Create two alternative lighting scenarios: one for day and one for night. If your design is fully indoors, you can instead do one setup that's lit normally, and a second lit by emergency power.
Level 3: Do the same as Level 2, but create a third lighting setup that gives the scene a totally new feel.
Camera and Render Pass Homework
Set up cameras and then create all renders needed for the paintover stage, covering beauty shots and functionality sheets.
Level 1: Follow Daniele's choices. For extra credit, set up one extra beauty shot of your own.
Level 2: Create a beauty shot to display each of the lighting schemes you set up earlier, in addition to your functionality sheets.
Level 3: Do the same as Level 2, but include a third beauty shot to show your extra lighting scenario.
Alternative Beauty Shot Homework
Create a new beauty shot, utilizing the alternative workflow Daniele outlined in this chapter. Set up the Realtime Compositor, and then update background elements, tweak lighting and make any other changes you feel are needed. Finally, render out your image.
For extra credit, try using a new camera angle for this alternative beauty shot, so that your two renders feel even more different.
Student Homework
Lesson 1
Sketching Methods
In this lesson, you will build a brief, gather references and create a set of 2D line sketches. Finally, you will block out your design in either VR or traditional 3D software.
- 2 hours 50 minutesTotal Lesson Duration
- 31 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Early Planning
Thinking Like a Pro
Reference
Visual Design Tips
Initial Sketching
3D Sketching
Conclusion
Lesson 2
3D Modeling
In this lesson, you will take your initial 3D blockouts from the previous lesson and begin to refine them in Blender. Then you will simulate a client request, making changes based on feedback.
- 2 hours 47 minutesTotal Lesson Duration
- 20 VideosVideo Lectures in this Lesson
Guidance
Introduction
Preparing the Model
Optimize Your Workflow
Main Shapes
Organization
Client Request Simulation
Conclusion
Lesson 3
3D Details
In this lesson you will refine your 3D model, adding kitbash elements and small details as you go.
- 3 hours 9 minutesTotal Lesson Duration
- 25 VideosVideo Lectures in this Lesson
Guidance
Introduction
Kitbash Prep
Kitbashing
Detail Distribution Check-In
Creating Functionality
Conclusion
Lesson 4
Realism Pass
In this lesson, you will assign materials, apply a color scheme, and add decals. Daniele will also show a second workflow for more realistic texturing.
- 5 hours 6 minutesTotal Lesson Duration
- 29 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Basic Materials
Focal Points and Accents
Decals
Color Schemes
Alternative Texturing Methods
Lesson 5
this lessonRendering
In this lesson, Daniele will teach you both of his rendering workflows. The first builds toward a final paintover stage in Photoshop, and the second finishes everything entirely in Blender.
- 4 hours 37 minutesTotal Lesson Duration
- 37 VideosVideo Lectures in this Lesson
Guidance
Introduction
Expanding the Environment
Set Dressing
Optimizing the Scene
Lighting
Finishing the 3D
Cameras
Render Passes
Alternative Beauty Shot: Realtime Compositor
Lesson 6
Final Presentation
This lesson will focus mostly on the paintover workflow, picking up with your previous renders and finishing them in Photoshop. You will also create some extra beauty shots in Blender using the alternative method.
- 3 hours 19 minutesTotal Lesson Duration
- 25 VideosVideo Lectures in this Lesson
Guidance
Introduction
Organizing the Layouts
Preparing Final Details
Interface Design
Post-Processing
Alternative Beauty Shot Callouts
Presenting the Work
Conclusion
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