Lesson Overview
Advanced Character
Lesson 4 of 5 Grounded Costume Design
This lesson will involve creating a more advanced character, built entirely in 3D. Adam will cover how to rig and pose the character, create a 3D environment, and even design a prop!
Second Character Planning Homework
Plan out ideas for your second character and costume design, trying to keep this character feeling like they live within the same world as the previous one. Then create sketches of this new character. Now is your chance to add any ideas you couldn't fit into the first character, so have fun with it!
Initial Costume Modeling Homework
Now that you've planned out your second character, it's time to start fleshing them out in 3D. You can implement downloaded 3D assets, or model everything yourself if you choose. If you're ever feeling stuck, you can also try taking a screenshot of your design and doing a quick planning paintover to come up with ideas.
Feedback Homework
For this homework, reach out to a trusted friend or colleague to ask for feedback on your design. Make sure to be concise with your description of the project, and polite in asking for help. Recording a quick video can make it easier to get all your thoughts together while also pointing out sections of your design. After you hear back, implement any changes you think are necessary.
Second Character Posing Homework
Rig your character using whichever of Adam's methods you prefer, and then create a good pose for them to use in this lesson's artwork. Keep in mind Adam's tips about posing, and how more dynamic looks aren't always better. Consider including a rough blockout for a prop as well, if you'd like to design a prop during the upcoming 'prop design' chapter.
Prop Design Homework
Design a prop for your character, if the design calls for it. Consider ways you can make the prop feel integrated with the character, by incorporating aspects of the costume's color, scale or other elements.
Second Character Finalizing Homework
Create the scene where your character will be situated in 3D, render out your character, and finalize the design using all the 2D techniques you've learned throughout the course. After this, create a back view as well, saving time by incorporating elements from your earlier front view where appropriate.
Student Homework
Lesson 1
Initial Concepts
In this lesson, you'll explore what makes great costume design, hunt for reference material and begin working on sketches for your own costume concept.
- 2 hours 12 minutesTotal Lesson Duration
- 28 VideosVideo Lectures in this Lesson
Guidance
Introduction
Breaking Into the Industry
Costume Design Philosophy
Using Reference
Planning Our First Costume
Getting a Character Base
Initial Concepts
Conclusion
Lesson 2
2D Design Phase
Now you will begin building out a fully realized costume design using primarily 2D techniques. Adam will cover various photobash and paintover methods to make your visuals really come alive.
- 1 hour 44 minutesTotal Lesson Duration
- 18 VideosVideo Lectures in this Lesson
Guidance
Introduction
Photobash Base
Planning the Details
Adding Texture Details
Supplementary Details
Conclusion
Lesson 3
Creating 3D Elements
This lesson will explore how to create 3D elements for a costume. This will help to resolve complex shapes more easily in your design, and will prepare you for the more 3D-focused character coming up later in the course.
- 1 hour 7 minutesTotal Lesson Duration
- 12 VideosVideo Lectures in this Lesson
Guidance
Introduction
Blender Basics
First Modeled Piece
Remaining Modeled Pieces
Conclusion
Lesson 4
this lessonAdvanced Character
This lesson will involve creating a more advanced character, built entirely in 3D. Adam will cover how to rig and pose the character, create a 3D environment, and even design a prop!
- 2 hours 49 minutesTotal Lesson Duration
- 34 VideosVideo Lectures in this Lesson
Guidance
Introduction
Second Character Planning
3D Content Resources
Second Character Base
Initial Costume Modeling
Feedback
Posing
Prop Design
Rendering
Finalizing in 2D
Conclusion
Lesson 5
Group Shot
In this lesson, you will learn to make several kinds of useful deliverables to show off your characters. In addition to a full group shot of your characters posed in a scene, you'll create 3D turntables, graphics sheets, and a quick line art layout.
- 3 hours 31 minutesTotal Lesson Duration
- 34 VideosVideo Lectures in this Lesson
Guidance
Introduction
Intro to Group Shots
Posing the Group Shot
3D Turntables
- Switching to Turntables01:49
- Setting Up a Solo Turntable04:57
- Creating Textures from the 2D Designs03:48
- Solid Projection Texture Method03:47
- PNG Projection Texture Method04:48
- Adding Small 3D Details03:57
- 3D Final Details04:17
- Creating a Group Turntable02:04
- Adding Realism in EEVEE03:47
- 3D Turntable Rendering11:51
- 3D Turntables Homework01:30
Finishing the 2D Group Shot
Further Deliverables
Conclusion
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