Lesson Overview
2D Design Phase
Lesson 2 of 5 Grounded Costume Design
Now you will begin building out a fully realized costume design using primarily 2D techniques. Adam will cover various photobash and paintover methods to make your visuals really come alive.
Photobash Base Homework
Bring your favorite character sketch from the previous homework into Photoshop, create a background for your image, and build in a base of photobash elements to enhance your original sketch. Don't worry about getting too detailed too early, you will be further refining this base as the lesson continues.
Planning the Details Homework
Now that you have a photobash base for your image, take a moment to sketch over your work with any further ideas. This stage can help to plan out details before having to commit to full photobash implementation. Feel free to return to this stage at any future point during the course as well, whenever you need.
Texture Details Homework
In this homework, you'll focus on the texturing, weathering and breakdown of your costume. Adam covered various ways to accomplish such a look in this chapter, so use whatever combination of these methods works best for your image.
Supplementary Details Homework
In this homework, you will add any supplementary details needed for your specific character and costume. Think about what might help your costume to feel more grounded within its world. You can also try sending your design to friends or colleagues for feedback or suggestions.
Student Homework
Lesson 1
Initial Concepts
In this lesson, you'll explore what makes great costume design, hunt for reference material and begin working on sketches for your own costume concept.
- 2 hours 12 minutesTotal Lesson Duration
- 28 VideosVideo Lectures in this Lesson
Guidance
Introduction
Breaking Into the Industry
Costume Design Philosophy
Using Reference
Planning Our First Costume
Getting a Character Base
Initial Concepts
Conclusion
Lesson 2
this lesson2D Design Phase
Now you will begin building out a fully realized costume design using primarily 2D techniques. Adam will cover various photobash and paintover methods to make your visuals really come alive.
- 1 hour 44 minutesTotal Lesson Duration
- 18 VideosVideo Lectures in this Lesson
Guidance
Introduction
Photobash Base
Planning the Details
Adding Texture Details
Supplementary Details
Conclusion
Lesson 3
Creating 3D Elements
This lesson will explore how to create 3D elements for a costume. This will help to resolve complex shapes more easily in your design, and will prepare you for the more 3D-focused character coming up later in the course.
- 1 hour 7 minutesTotal Lesson Duration
- 12 VideosVideo Lectures in this Lesson
Guidance
Introduction
Blender Basics
First Modeled Piece
Remaining Modeled Pieces
Conclusion
Lesson 4
Advanced Character
This lesson will involve creating a more advanced character, built entirely in 3D. Adam will cover how to rig and pose the character, create a 3D environment, and even design a prop!
- 2 hours 49 minutesTotal Lesson Duration
- 34 VideosVideo Lectures in this Lesson
Guidance
Introduction
Second Character Planning
3D Content Resources
Second Character Base
Initial Costume Modeling
Feedback
Posing
Prop Design
Rendering
Finalizing in 2D
Conclusion
Lesson 5
Group Shot
In this lesson, you will learn to make several kinds of useful deliverables to show off your characters. In addition to a full group shot of your characters posed in a scene, you'll create 3D turntables, graphics sheets, and a quick line art layout.
- 3 hours 31 minutesTotal Lesson Duration
- 34 VideosVideo Lectures in this Lesson
Guidance
Introduction
Intro to Group Shots
Posing the Group Shot
3D Turntables
- Switching to Turntables01:49
- Setting Up a Solo Turntable04:57
- Creating Textures from the 2D Designs03:48
- Solid Projection Texture Method03:47
- PNG Projection Texture Method04:48
- Adding Small 3D Details03:57
- 3D Final Details04:17
- Creating a Group Turntable02:04
- Adding Realism in EEVEE03:47
- 3D Turntable Rendering11:51
- 3D Turntables Homework01:30
Finishing the 2D Group Shot
Further Deliverables
Conclusion
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