Lesson Overview
Group Shot
Lesson 5 of 5 Grounded Costume Design
In this lesson, you will learn to make several kinds of useful deliverables to show off your characters. In addition to a full group shot of your characters posed in a scene, you'll create 3D turntables, graphics sheets, and a quick line art layout.
Group Shot Posing Homework
For this homework, first take the original character you designed in 2D and create a 3D modeled version. You may be surprised how quickly this can go, when you reuse some assets from your other 3D character! After this, pose your two 3D characters in a scene together. Consider the composition and lighting of the scene, and the readability of the costume. Don't worry about making it perfect though, there will be more chances to refine this image later in the lesson.
3D Turntables Homework
Create 3D turntables for your characters individually, and also grouped together, making three turntables in total. Consider what pose can best show off each costume from all sides. Add projection textures onto your model as well, to increase its quality. Finally, render out each turntable as a video.
Final 2D Group Shot Homework
Return to the main group shot you were working on earlier in the lesson, and add all the finishing techniques required to bring it to completion. For a quick boost in quality, replace the original group shot's 3D models with the improved ones you created for your turntables. After this, add in any photobashing or paintover techniques your image needs to become portfolio-ready. This will be your 'hero shot' from the course, so take your time to make it look as nice as possible!
Further Deliverables Homework
Now it's time to create any extra deliverables you feel your costume needs to really sell the design. This could involve graphics pages to show off small-scale logos or designs on your costume, it could involve creating a quick line art back view of your first character, or it could involve creating more deliverables using any of the finishing techniques shown in the course to display new angles or poses. Finally, add a standardized graphical treatment to frame all your images and videos, making them feel truly cohesive.
Student Homework
Lesson 1
Initial Concepts
In this lesson, you'll explore what makes great costume design, hunt for reference material and begin working on sketches for your own costume concept.
- 2 hours 12 minutesTotal Lesson Duration
- 28 VideosVideo Lectures in this Lesson
Guidance
Introduction
Breaking Into the Industry
Costume Design Philosophy
Using Reference
Planning Our First Costume
Getting a Character Base
Initial Concepts
Conclusion
Lesson 2
2D Design Phase
Now you will begin building out a fully realized costume design using primarily 2D techniques. Adam will cover various photobash and paintover methods to make your visuals really come alive.
- 1 hour 44 minutesTotal Lesson Duration
- 18 VideosVideo Lectures in this Lesson
Guidance
Introduction
Photobash Base
Planning the Details
Adding Texture Details
Supplementary Details
Conclusion
Lesson 3
Creating 3D Elements
This lesson will explore how to create 3D elements for a costume. This will help to resolve complex shapes more easily in your design, and will prepare you for the more 3D-focused character coming up later in the course.
- 1 hour 7 minutesTotal Lesson Duration
- 12 VideosVideo Lectures in this Lesson
Guidance
Introduction
Blender Basics
First Modeled Piece
Remaining Modeled Pieces
Conclusion
Lesson 4
Advanced Character
This lesson will involve creating a more advanced character, built entirely in 3D. Adam will cover how to rig and pose the character, create a 3D environment, and even design a prop!
- 2 hours 49 minutesTotal Lesson Duration
- 34 VideosVideo Lectures in this Lesson
Guidance
Introduction
Second Character Planning
3D Content Resources
Second Character Base
Initial Costume Modeling
Feedback
Posing
Prop Design
Rendering
Finalizing in 2D
Conclusion
Lesson 5
this lessonGroup Shot
In this lesson, you will learn to make several kinds of useful deliverables to show off your characters. In addition to a full group shot of your characters posed in a scene, you'll create 3D turntables, graphics sheets, and a quick line art layout.
- 3 hours 31 minutesTotal Lesson Duration
- 34 VideosVideo Lectures in this Lesson
Guidance
Introduction
Intro to Group Shots
Posing the Group Shot
3D Turntables
- Switching to Turntables01:49
- Setting Up a Solo Turntable04:57
- Creating Textures from the 2D Designs03:48
- Solid Projection Texture Method03:47
- PNG Projection Texture Method04:48
- Adding Small 3D Details03:57
- 3D Final Details04:17
- Creating a Group Turntable02:04
- Adding Realism in EEVEE03:47
- 3D Turntable Rendering11:51
- 3D Turntables Homework01:30
Finishing the 2D Group Shot
Further Deliverables
Conclusion
0 Comments
There are no comments
New comments from the community will be visible here.