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Meet Adam
Initial Concepts
Lesson 1 of 5 Grounded Costume Design
In this lesson, you'll explore what makes great costume design, hunt for reference material and begin working on sketches for your own costume concept.
First Costume Planning Homework
Generate a brief for the character and costume you want to create, and begin gathering reference. Keep the three pillars of Role, Location, and Age/Gender/Ethnicity in mind.
Note: You can visit the free Learn Squared Brief Builder at www.briefbuilder.app
Character Base Homework
Use Daz 3D to create a quick character base, then bring a screenshot or render of that character base into Photoshop to prepare for the upcoming sketching process.
Note: You can download the free Daz 3D software for Windows or Mac at www.daz3d.com
Initial Concepts Homework
Now it's time to create your costume sketches. You can do your sketches right on top of an image of the Daz 3D base you created earlier. Don't worry about making each design perfect. You can abandon, iterate on, and cannibalize your own designs as you go, in order to arrive at what you think looks best. Once you have several sketches created, decide on a final character sketch to move forward with in the next lesson.
Student Homework
Lesson 1
this lessonInitial Concepts
In this lesson, you'll explore what makes great costume design, hunt for reference material and begin working on sketches for your own costume concept.
- 2 hours 12 minutesTotal Lesson Duration
- 28 VideosVideo Lectures in this Lesson
Guidance
Introduction
Breaking Into the Industry
Costume Design Philosophy
Using Reference
Planning Our First Costume
Getting a Character Base
Initial Concepts
Conclusion
Lesson 2
2D Design Phase
Now you will begin building out a fully realized costume design using primarily 2D techniques. Adam will cover various photobash and paintover methods to make your visuals really come alive.
- 1 hour 44 minutesTotal Lesson Duration
- 18 VideosVideo Lectures in this Lesson
Guidance
Introduction
Photobash Base
Planning the Details
Adding Texture Details
Supplementary Details
Conclusion
Lesson 3
Creating 3D Elements
This lesson will explore how to create 3D elements for a costume. This will help to resolve complex shapes more easily in your design, and will prepare you for the more 3D-focused character coming up later in the course.
- 1 hour 7 minutesTotal Lesson Duration
- 12 VideosVideo Lectures in this Lesson
Guidance
Introduction
Blender Basics
First Modeled Piece
Remaining Modeled Pieces
Conclusion
Lesson 4
Advanced Character
This lesson will involve creating a more advanced character, built entirely in 3D. Adam will cover how to rig and pose the character, create a 3D environment, and even design a prop!
- 2 hours 49 minutesTotal Lesson Duration
- 34 VideosVideo Lectures in this Lesson
Guidance
Introduction
Second Character Planning
3D Content Resources
Second Character Base
Initial Costume Modeling
Feedback
Posing
Prop Design
Rendering
Finalizing in 2D
Conclusion
Lesson 5
Group Shot
In this lesson, you will learn to make several kinds of useful deliverables to show off your characters. In addition to a full group shot of your characters posed in a scene, you'll create 3D turntables, graphics sheets, and a quick line art layout.
- 3 hours 31 minutesTotal Lesson Duration
- 34 VideosVideo Lectures in this Lesson
Guidance
Introduction
Intro to Group Shots
Posing the Group Shot
3D Turntables
- Switching to Turntables01:49
- Setting Up a Solo Turntable04:57
- Creating Textures from the 2D Designs03:48
- Solid Projection Texture Method03:47
- PNG Projection Texture Method04:48
- Adding Small 3D Details03:57
- 3D Final Details04:17
- Creating a Group Turntable02:04
- Adding Realism in EEVEE03:47
- 3D Turntable Rendering11:51
- 3D Turntables Homework01:30
Finishing the 2D Group Shot
Further Deliverables
Conclusion
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