- Keyshot
- Adobe Photoshop
- Fusion 360
- Maya
- Full Course
- Intermediate
- Over 12 hours of training!
Hard Surface Design
with Lars Sowig
- Keyshot
- Adobe Photoshop
- Fusion 360
- Maya
$124
Lifetime Access
Artwork by instructor Lars Sowig
Build with a modular workflow.
Artwork by instructor Lars Sowig
Our students are badasses.
Artwork by instructor Lars Sowig
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- 12 Hours of lecturesThis includes all of the premium training which is included as a part of this course.
- 32 Hours of bonus contentBonus Content typically includes materials like unedited video recordings, past mentorships, and extra tips & tricks. To see a full list of content, check out the Lesson List below!
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Your Instructor
Lars Sowig
Van Gogh would've given his other ear to learn from artists like this.
Artwork by instructor Lars Sowig
Course Lesson Plan
Here's the low-down on everything covered in this course.
- 12 hours 15 minutesTotal Bundle Duration
- 100 VideosVideo Lectures in Bundle
- 1.75 GB of FilesDownloadable Project Files
Tools Used ?The tools listed below are used throughout the lectures of this course. Using alternatives is definitely possible depending on your proficiency, but we can only recommend using these listed softwares.
- Keyshot
- Adobe Photoshop
- Fusion 360
- Maya
Lesson 1
Blocking
This first lesson will get you right into the action. After studying what makes a great prop, you will come up with a concept and gather reference for your own design. Lars will first show you the basics of blocking out a simple prop, before guiding you through three separate design blockouts. You'll combine the best elements of these into one hero concept, which you'll refine throughout the rest of the course.
- 1 hour 57 minutesTotal Lesson Duration
- 22 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Prop Design Basics
Idea Generation
Blocking Basics
Initial Blockout
Blocking Refinement
Conclusion
Lesson 2
Modeling
Now that you've blocked out your design, you will begin modeling and refining. First, Lars will take you through his preferred software and give you various tips and tricks to keep in mind while modeling. Next, you'll import your blockout and begin tracing its shapes to create a more consistent look. After this, Lars will go through his three-stage modeling process, in which he continuously builds detail without overly focusing on any one part. At the end of this lesson, you will have a fully modeled design, ready for texturing.
- 3 hours 47 minutesTotal Lesson Duration
- 29 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Fusion 360 Demo
Initial Tracing
Links
Modeling in Stages
Robot Hand Details
Conclusion
Lesson 3
Texturing
This lesson will cover various aspects of rendering and texturing your model. First, Lars will take you through his preferred rendering software and build an example scene to show the basics. At this stage you'll learn how to apply textures and shaders to your prop to boost realism and readability. Lars will also take you through his process for designing and implementing labels to accompany his models. At the end of this lesson, you will have a fully textured hard surface design, ready for the paintover stage.
- 1 hour 58 minutesTotal Lesson Duration
- 20 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
KeyShot Setup
Materials
Planning Labels
Adding Labels
Lesson 4
Rendering
Now it's time to bring everything together. In this lesson, Lars will demonstrate how to make several different kinds of images, utilizing various visual techniques. Then you will learn to finalize your renders with attractive UI and graphical elements, which will look great in any professional setting. After finishing your art, Lars will also show you how to deal with various kinds of client changes, and help you graciously accept feedback about your designs- a critical skill for any working artist!
- 4 hours 30 minutesTotal Lesson Duration
- 29 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Preparing the Image
Paintover
Post-Processing
Alternate Angle
Blueprint Render
Conclusion
Homework can be cool.
Check out some of the amazing work Hard Surface Design students have created by doing their homework.
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