Lesson Overview
Texturing
Lesson 3 of 4 Hard Surface Design
This lesson will cover various aspects of rendering and texturing your model. First, Lars will take you through his preferred rendering software and build an example scene to show the basics. At this stage you'll learn how to apply textures and shaders to your prop to boost realism and readability. Lars will also take you through his process for designing and implementing labels to accompany his models. At the end of this lesson, you will have a fully textured hard surface design, ready for the paintover stage.
Testing Things Out
Using a similar scene to what Lars created, test out the various aspects of KeyShot (or the software of your choice) by playing around with different geometry and properties.
Material World
Apply all desired materials to your design. Take your time here, consult your references, and add touches to enhance the realism of your prop. Upload 2-3 screenshots of your design to the Learn Squared homework gallery. For extra credit, upload even more images.
Proper Planning
Create any necessary labels, text, imagery or branding that might appear on your prop. Then spend some time planning out where each of these items will be placed. These don't need to be perfect, as you will further refine the label designs and placements in the next chapter.
Put a Label On It
Now that you have your labels planned out, begin creating the final, polished versions of your labels. Implement each one onto your prop, according to the plan you created earlier. Upload screenshots of your prop to the Learn Squared homework gallery.
Student Homework
Lesson 1
Blocking
This first lesson will get you right into the action. After studying what makes a great prop, you will come up with a concept and gather reference for your own design. Lars will first show you the basics of blocking out a simple prop, before guiding you through three separate design blockouts. You'll combine the best elements of these into one hero concept, which you'll refine throughout the rest of the course.
- 1 hour 57 minutesTotal Lesson Duration
- 22 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Prop Design Basics
Idea Generation
Blocking Basics
Initial Blockout
Blocking Refinement
Conclusion
Lesson 2
Modeling
Now that you've blocked out your design, you will begin modeling and refining. First, Lars will take you through his preferred software and give you various tips and tricks to keep in mind while modeling. Next, you'll import your blockout and begin tracing its shapes to create a more consistent look. After this, Lars will go through his three-stage modeling process, in which he continuously builds detail without overly focusing on any one part. At the end of this lesson, you will have a fully modeled design, ready for texturing.
- 3 hours 47 minutesTotal Lesson Duration
- 29 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Fusion 360 Demo
Initial Tracing
Links
Modeling in Stages
Robot Hand Details
Conclusion
Lesson 3
this lessonTexturing
This lesson will cover various aspects of rendering and texturing your model. First, Lars will take you through his preferred rendering software and build an example scene to show the basics. At this stage you'll learn how to apply textures and shaders to your prop to boost realism and readability. Lars will also take you through his process for designing and implementing labels to accompany his models. At the end of this lesson, you will have a fully textured hard surface design, ready for the paintover stage.
- 1 hour 58 minutesTotal Lesson Duration
- 20 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
KeyShot Setup
Materials
Planning Labels
Adding Labels
Lesson 4
Rendering
Now it's time to bring everything together. In this lesson, Lars will demonstrate how to make several different kinds of images, utilizing various visual techniques. Then you will learn to finalize your renders with attractive UI and graphical elements, which will look great in any professional setting. After finishing your art, Lars will also show you how to deal with various kinds of client changes, and help you graciously accept feedback about your designs- a critical skill for any working artist!
- 4 hours 30 minutesTotal Lesson Duration
- 29 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Preparing the Image
Paintover
Post-Processing
Alternate Angle
Blueprint Render
Conclusion
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