Learn for Free
Sign up for a free account and get instant access to the first lesson of every course on Learn Squared. Including this one!
No credit card required.
Already a student? Log in
Blocking
Lesson 1 of 4 Hard Surface Design
This first lesson will get you right into the action. After studying what makes a great prop, you will come up with a concept and gather reference for your own design. Lars will first show you the basics of blocking out a simple prop, before guiding you through three separate design blockouts. You'll combine the best elements of these into one hero concept, which you'll refine throughout the rest of the course.
Finding Your Path
Use the Brief Builder to come up with a set of concepts for your hard surface design, then gather reference images. If you're not feeling so confident in your abilities yet, try starting your design from the same set of criteria Lars uses in the course. More advanced students can branch out to any category.
You can also visit our free Brief Builder web app to generate ideas: www.briefbuilder.app
Block Around the Clock
Create three simple blockouts for your design. Once you have those, combine your favorite elements from each version to create your ideal blockout. You will expand on this design through the rest of the course.
Building Blocks
To help get used to the software and blockout process, try blocking out a relatively simple prop based on a piece of reference. You can either follow Lars' design or build your own. Focus less on perfection at this stage, and more on learning the techniques.
One Block to Rule Them All
Once you've decided on the direction for your final blockout, you can begin adding smaller details. Add just enough details that you have a blueprint for where to go in the modeling stage. Finally, upload your finished blockout to the Learn Squared homework gallery.
Student Homework
Lesson 1
this lessonBlocking
This first lesson will get you right into the action. After studying what makes a great prop, you will come up with a concept and gather reference for your own design. Lars will first show you the basics of blocking out a simple prop, before guiding you through three separate design blockouts. You'll combine the best elements of these into one hero concept, which you'll refine throughout the rest of the course.
- 1 hour 57 minutesTotal Lesson Duration
- 22 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Prop Design Basics
Idea Generation
Blocking Basics
Initial Blockout
Blocking Refinement
Conclusion
Lesson 2
Modeling
Now that you've blocked out your design, you will begin modeling and refining. First, Lars will take you through his preferred software and give you various tips and tricks to keep in mind while modeling. Next, you'll import your blockout and begin tracing its shapes to create a more consistent look. After this, Lars will go through his three-stage modeling process, in which he continuously builds detail without overly focusing on any one part. At the end of this lesson, you will have a fully modeled design, ready for texturing.
- 3 hours 47 minutesTotal Lesson Duration
- 29 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Fusion 360 Demo
Initial Tracing
Links
Modeling in Stages
Robot Hand Details
Conclusion
Lesson 3
Texturing
This lesson will cover various aspects of rendering and texturing your model. First, Lars will take you through his preferred rendering software and build an example scene to show the basics. At this stage you'll learn how to apply textures and shaders to your prop to boost realism and readability. Lars will also take you through his process for designing and implementing labels to accompany his models. At the end of this lesson, you will have a fully textured hard surface design, ready for the paintover stage.
- 1 hour 58 minutesTotal Lesson Duration
- 20 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
KeyShot Setup
Materials
Planning Labels
Adding Labels
Lesson 4
Rendering
Now it's time to bring everything together. In this lesson, Lars will demonstrate how to make several different kinds of images, utilizing various visual techniques. Then you will learn to finalize your renders with attractive UI and graphical elements, which will look great in any professional setting. After finishing your art, Lars will also show you how to deal with various kinds of client changes, and help you graciously accept feedback about your designs- a critical skill for any working artist!
- 4 hours 30 minutesTotal Lesson Duration
- 29 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Preparing the Image
Paintover
Post-Processing
Alternate Angle
Blueprint Render
Conclusion
0 Comments
There are no comments
New comments from the community will be visible here.