Texturing and Decals
This stage is honestly probably my favorite part as I get to really world build and create a believable atmosphere my design exists within. In earlier posts I referenced things like missiles and military equipment, using this same reference I created my decals and made them as believable as possible given the subject matter. I've included some early lighting and decal text renders I was messing around with in Blender's Cycles. They didn't necessarily all work but they gave me a good idea of where I wanted to go. Had a lot of fun.
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