Modular loadout design blockout concepts
From the beginning I had in mind some form of futuristic explosive device which was won as a high up kill streak reward for an FPS game. I knew I wanted the prop to have some form of intractability with the player but at this stage still wasn't exactly sure what that would look like. This idea eventually evolved into 2 part design featuring a tactical case that supplemented the modular palette based explosive (initially designed to have 3 different variants) that the user could use to monitor the vitals/status of the prop.
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