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Greeble Tool

Lesson 3 of 4 Houdini Procedural Foundations

Continuing on our theme of complexity, now you'll learn how to build a proper greeble tool. Adam will show you how to turn each primitive of your mesh into a placeholder for a complex piece of geometry, which can be randomized and iterated for insane levels of complexity.

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Lesson 3 Assignments0 of 2 Assignments Completed
  • Extra Credit

    Pull reference for mood, lighting, and texturing.
  • Assignment

    Create a fully procedural environment using techniques from the past three lessons.
     
    Keep your environment simple, for time purposes. A Have separate foreground, midground and background, and make sure objects have UV’s for texturing.

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