- Nuke
- Houdini
- Full Course
- Beginner
- Over 10 hours of training!
Houdini Procedural Foundations
with Adam Swaab
- Nuke
- Houdini
$59
Lifetime Access
Artwork by instructor Adam Swaab
Houdini himself couldn't escape these fundamentals.
Houdini is one of the most intimidating pieces of software out there, but it doesn’t have to be! Industry-leading artist and creative director Adam Swaab breaks it down for you in an easy and accessible way. He’ll take you through the foundations of the program, getting you started on making your first mind-blowing procedural images in Houdini.
Artwork by Stefan Kang
Our students are badasses.
Artwork by Benny Zhang
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- 10 Hours of lecturesThis includes all of the premium training which is included as a part of this course.
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Your Instructor
Adam Swaab
Van Gogh would have given his other ear to learn from artists like this.
Artwork by instructor Adam Swaab
Course Lesson Plan
Here's the low-down on everything covered in this course.
- 10 hours 21 minutesTotal Bundle Duration
- 76 VideosVideo Lectures in Bundle
- 43.43 MB of FilesDownloadable Project Files
Tools Used ?The tools listed below are used throughout the lectures of this course. Using alternatives is definitely possible depending on your proficiency, but we can only recommend using these listed softwares.
- Nuke
- Houdini
Lesson 1
Core Concepts
The most daunting step of learning a software like Houdini is often taking the first step. In this first lesson, Adam will focus on the key concepts you'll need to understand as a foundation to working in Houdini. You'll learn how to navigate the UI, organize your project, and get familiar with some procedural modeling and design tools.- 2 hours 49 minutesTotal Lesson Duration
- 21 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Lesson Overview
Interface Basics
Building Our First Asset
Additional SOPS Concepts
Conclusion
Houdini 16 Updates
Lesson 2
Multi-scatter Tool
Using randomization, you can create organic-looking scatter patterns in your scene. Adam will show you how to inherit properties from an object’s surface, and how to use textures to influence its appearance. By the end of this lesson, you'll have created a tool to distribute and render millions of complex objects with ease.- 3 hours 7 minutesTotal Lesson Duration
- 21 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Starting the Asset
Scattering Concepts and Parameters
Starting the UI
Controlling Instances
Rendering Instances and Geo
Final Steps
Conclusion
Lesson 3
Greeble Tool
Continuing on our theme of complexity, now you'll learn how to build a proper greeble tool. Adam will show you how to turn each primitive of your mesh into a placeholder for a complex piece of geometry, which can be randomized and iterated for insane levels of complexity.
- 2 hours 21 minutesTotal Lesson Duration
- 21 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Preparing the Base Geometry
Preparing the Greeble Geometry
Parameters and Interface
Additional Tweaks
Conclusion
Lesson 4
Rendering the Environment
Now that our environment is complete, we will focus on rendering strategies. Adam will demonstrate the various techniques behind creating shaders and materials in Houdini. To wrap things up, you'll break your scene into render layers and create multi-channel EXR’s to rebuild in Nuke and refine the look of your image.
- 2 hours 3 minutesTotal Lesson Duration
- 13 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Camera, Lights, and Materials
Rendering
Compositing in Nuke
Additional Info
Conclusion
Homework can be cool.
Check out some of the amazing work Houdini Procedural Foundations students have created by doing their homework.
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