Lesson Overview
Greeble Tool
Lesson 3 of 4 Houdini Procedural Foundations
Continuing on our theme of complexity, now you'll learn how to build a proper greeble tool. Adam will show you how to turn each primitive of your mesh into a placeholder for a complex piece of geometry, which can be randomized and iterated for insane levels of complexity.
Extra Credit
Pull reference for mood, lighting, and texturing.Assignment
Create a fully procedural environment using techniques from the past three lessons.Keep your environment simple, for time purposes. A Have separate foreground, midground and background, and make sure objects have UV’s for texturing.
Student Homework
Lesson 1
Core Concepts
The most daunting step of learning a software like Houdini is often taking the first step. In this first lesson, Adam will focus on the key concepts you'll need to understand as a foundation to working in Houdini. You'll learn how to navigate the UI, organize your project, and get familiar with some procedural modeling and design tools.- 2 hours 49 minutesTotal Lesson Duration
- 21 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Lesson Overview
Interface Basics
Building Our First Asset
Additional SOPS Concepts
Conclusion
Houdini 16 Updates
Lesson 2
Multi-scatter Tool
Using randomization, you can create organic-looking scatter patterns in your scene. Adam will show you how to inherit properties from an object’s surface, and how to use textures to influence its appearance. By the end of this lesson, you'll have created a tool to distribute and render millions of complex objects with ease.- 3 hours 7 minutesTotal Lesson Duration
- 21 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Starting the Asset
Scattering Concepts and Parameters
Starting the UI
Controlling Instances
Rendering Instances and Geo
Final Steps
Conclusion
Lesson 3
this lessonGreeble Tool
Continuing on our theme of complexity, now you'll learn how to build a proper greeble tool. Adam will show you how to turn each primitive of your mesh into a placeholder for a complex piece of geometry, which can be randomized and iterated for insane levels of complexity.
- 2 hours 21 minutesTotal Lesson Duration
- 21 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Preparing the Base Geometry
Preparing the Greeble Geometry
Parameters and Interface
Additional Tweaks
Conclusion
Lesson 4
Rendering the Environment
Now that our environment is complete, we will focus on rendering strategies. Adam will demonstrate the various techniques behind creating shaders and materials in Houdini. To wrap things up, you'll break your scene into render layers and create multi-channel EXR’s to rebuild in Nuke and refine the look of your image.
- 2 hours 3 minutesTotal Lesson Duration
- 13 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Camera, Lights, and Materials
Rendering
Compositing in Nuke
Additional Info
Conclusion
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