Beaux-Arts
Level Design
Lesson 6 of 8 Intro to Environment Painting
In this lesson, Maciej will demonstrate how the skills you’ve learned thus far fit into a video games production pipeline. Learn various theories related to what makes a powerful level design, and how to work with a team of artists.
Beginner
Option 1 - Pick one of screenshots provided by Instructor and use learnt techniques to overpaint the screenshot.Most important element of this painting is supposed to be Hero Object - an Ancient Artifact.Option 2 - Time yourself for 30 minutes a painting with same objective like in Option 1 and do 2-3 additional sketches.Advanced
Option 1 - Pick one of screenshots provided by Instructor and use learnt techniques to overpaint the screenshot.Create clear representation of pathway, objective and Hero Object. Come up with unique subject matter for what Hero Object in your painting is.Option 2 - Time yourself for 30 minutes a painting with same objective like in Option 1 and do 2-3 additional sketches.
Student Homework
Lesson 1
Foundations
Having strong foundational skills is crucial for creating video game concept art, regardless of beginner or advanced experience. After an overview of art history and architecture, Maciej will walk you through the rules of perspective, and provide several drawing techniques to build a solid foundation.
- 3 hours 46 minutesTotal Lesson Duration
- 19 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Architectural History
Photoshop Essentials
Perspective
Sketches
Conclusion
Lesson 2
Composition
Building on the foundational skills you learned last lesson, Maciej will explore the wide world of composition. Learn to create environment sketches from scratch.
- 2 hours 27 minutesTotal Lesson Duration
- 13 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Lesson 3
Basic Light and Values
Lighting and values are key for rich and informative environment painting. Follow Maciej’s guide to understand lighting theories, surface properties and fundamentals of value used in environment painting.
- 3 hours 16 minutesTotal Lesson Duration
- 22 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Architectural History
Light Basics
Photoshop Tools
Painting with Values
Value Sketches in Game Production
Conclusion
Lesson 4
Color and Photo Textures
Understanding how colors work can make or break the illusion of realism. Learn how Maciej is using lighting theories in illustration and how to examine and use photography to your advantage in environment painting.
- 3 hours 9 minutesTotal Lesson Duration
- 20 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Architectural History
Color Theory
Photo Textures in Painting
Adjustment Layers
Color and Light
Conclusion
Lesson 5
Shapes and Design
Knowing how to design is most difficult part that is main ingredient of great concept artworks. Maciej will discuss basic rules of design and how to apply them to create compelling design language to build your worlds.
- 2 hours 7 minutesTotal Lesson Duration
- 14 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Architectural History
Shapes Language
Photoshop Tools
Conclusion
Lesson 6
this lessonLevel Design
In this lesson, Maciej will demonstrate how the skills you’ve learned thus far fit into a video games production pipeline. Learn various theories related to what makes a powerful level design, and how to work with a team of artists.
- 1 hourTotal Lesson Duration
- 6 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Architectural History
Hero Objects and Pathways
Conclusion
Lesson 7
Intro to 3D
To achieve your maximum potential, you must be familiar with a variety of tools. Maciej will discuss the importance of knowing 3D, and explore its application to concept art and illustration.
- 1 hour 54 minutesTotal Lesson Duration
- 20 VideosVideo Lectures in this Lesson
Guidance
Architectural History
3D in Concept Art
Cinema 4D Basics
Conclusion
Lesson 8
3D Environments
Working in 3D to create foundation for environment painting is quickly becoming industry standard. Follow Maciej’s guidance on how to apply acquired knowledge of 3D in increments to build habit of productivity and create robust illustrating system that is open for iterations.
- 1 hour 6 minutesTotal Lesson Duration
- 8 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Architectural History
Rendering with Corona
Conclusion
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