Lesson Overview
Sets
Lesson 2 of 4 3D Sequence Illustration
In this lesson, Nick will show you how to create sets using a blend of custom modeling and 3D assets. First, you'll plan out your set design and block things out with primitives. Then by building on top of these basic structures with pre-made kits, you'll see just how quickly your set can come to life. Once you have an idea of which parts will be photographed, you'll go back and fine-tune each visible area of the set.
Set Design Exploration
Explore your world by creating several pages of thumbnail sketches. Once you start to define the look, create a bird's-eye view sketch of your environment. You will use this later to help lay out your digital set in 3D space.
Populating the Scene
Import your 3D characters and start to compose them in your scene. Once you have the characters placed, use 3D primitives to block out your set based on the general designs from your thumbnail sketches.
Deploying Assets
Prepare and deploy your 3D assets and kits to populate your environment. Once you have your assets in place, you can begin to alter your set by customizing the 3D models and textures.
Student Homework
Lesson 1
Character
In this lesson, Nick will first cover the basic terms and tools involved with sequence illustration. You will then craft a story concept and jump into Daz 3D to begin creating your own character. From here, you'll take your character to Maya to layer on even more detail. Nick will even cover how to alter your 3D textures in Photoshop or Substance Painter.
- 1 hour 43 minutesTotal Lesson Duration
- 22 VideosVideo Lectures in this Lesson
Guidance
Meet the Instructor
Introduction
Preparation
Daz 3D
Customization
Conclusion
Lesson 2
this lessonSets
In this lesson, Nick will show you how to create sets using a blend of custom modeling and 3D assets. First, you'll plan out your set design and block things out with primitives. Then by building on top of these basic structures with pre-made kits, you'll see just how quickly your set can come to life. Once you have an idea of which parts will be photographed, you'll go back and fine-tune each visible area of the set.
- 1 hour 22 minutesTotal Lesson Duration
- 12 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Initial Layout
Designing the Set
Conclusion
Lesson 3
Shot Design
In the previous two lessons, you created characters and sets. Now you'll combine these two elements together to set up compelling camera shots. It's important to make sure your framing, lighting, and even set details are serving the overall narrative - don't be afraid to alter geometry if it'll make for a better frame.
- 1 hour 31 minutesTotal Lesson Duration
- 18 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Staging
Lighting
Conclusion
Lesson 4
Painting
In this lesson, you'll put the final polish on your 3D renders. Nick will go over several post-production techniques like motion blur, color correction, character touchups, set touchups and environment effects. There are many possibilities in this stage, but be careful not to go overboard. A little bit of post-production can go a long way, so take a step back every once in a while to see whether your changes are helping to tell the overall story.
- 1 hour 23 minutesTotal Lesson Duration
- 15 VideosVideo Lectures in this Lesson
Guidance
Introduction
Character Touchups
Environment Effects
Lighting Touchups
Conclusion
0 Comments
There are no comments
New comments from the community will be visible here.