Painting and Masking
Materials
Lesson 4 of 5 3D Character Art
Create ultra-detailed materials for your character like metals, plastics, clothing and more, as well as props and other costume elements.
Make Your Own Materials Homework
Create the first batch of materials for your character. Later, Antonio will show breakdowns of specific costume parts and props, but now is your chance to use what you’ve learned about material creation to experiment and make things of your own!
Beginner Path: You can follow the materials Antonio created for his character, but you’re also encouraged to experiment with creating your own materials. This is a great chance to practice with less pressure.
Hybrid Designer & 3D Character Artist: Even though you’re working on a different design, many aspects of Antonio’s materials will likely overlap with things your character needs. This could be an entire material, or just a small aspect of the weathering or deformation. Feel free to pick apart Antonio’s work and use what you need.
Final Materials Homework
Use the lessons you’ve learned, and the experience you’ve gained through experimentation, to finish creating all your character’s materials. Make sure everything is up to the same standard of detail, and works well for the character as a whole.
After the materials are finished, export an Iray render, and then export all your textures. Ensure that the textures are properly named, organized and sized, so that you will be able to smoothly move into presentation in the next lesson.
Student Homework
Lesson 1
Rough Sculpt
Choose from three distinct learning paths, then plan out your character and go over the basics of sculpting, before building out a rough sculpt in 3D.
- 4 hours 51 minutesTotal Lesson Duration
- 32 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Understanding Character Art
ZBrush Tips
Quick Character Design
Initial Design Ideas
Design Fundamentals
Building Out the Rough Sculpt
Finding the Final Shapes
Conclusion
Lesson 2
Detailed Sculpt
Bring definition to your rough sculpt by adding small details like clothing, hard surfaces, props and more. By the end of this lesson you will have a fully finished sculpt.
- 2 hours 58 minutesTotal Lesson Duration
- 23 VideosVideo Lectures in this Lesson
Guidance
Introduction
Prepping the Topology
Clothing Details
Detailed Hero Piece
More Detail Pieces
Presenting Your Sculpt
Conclusion
Lesson 3
Optimizing
Set up a low-poly version of your sculpt, create UVs, and finally bake, using professional techniques.
- 2 hours 40 minutesTotal Lesson Duration
- 22 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Organization
Basics for Final Low-Poly
Unwrapping
Bakes
Conclusion
Lesson 4
this lessonMaterials
Create ultra-detailed materials for your character like metals, plastics, clothing and more, as well as props and other costume elements.
- 2 hours 4 minutesTotal Lesson Duration
- 15 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Substance Painter Crash Course
Material Creation Examples
Final Material Breakdowns
Render and Export
Conclusion
Lesson 5
Presentation
Pose your character, then set up environments, lights and cameras to render out a series of high-quality keyframes.
- 3 hours 39 minutesTotal Lesson Duration
- 28 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Creating Poses
Unreal Engine 5 Crash Course
Materials
Presentation
Alternate Rendering Option
Final Artwork
Conclusion
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