Primordial Entity
This lesson was about the interpretation of the 2D sketch onto a 3d environment, in this case, ZBrush. A base model was used and modified to fit the proportions of the sketch, and based on that, it was exported to ZBrush to further detailed sculpting. Once achieved the desired level of detail, the model was remeshed, unwrapped, subdivided and projected the details of the first dynameshed model.
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