Mark Velazquez

Aug 6. 2020

Week 4 Street & Sidewalk

Unreal Lighting / Material Rebuild

I was originally going to bypass this part of the course but since the Unreal 5 demo hit a few weeks ago, I've been fairly interested in learning more about the program. It wasn't as intuitive or even as powerful as I expected when it came to polishing up some of my renders, but a lot of that is from inexperience with this engine. I found myself doing a lot of google searches trying to do what I felt were fairly easy tasks. "Where can I set the distance light can travel?" Oh that's called 'attenuation radius'... of course "Why is my HDRI BG disappearing in the game mode" Oh I accidentally clicked this random box on. I also found the UI to be hard to wrap my head around when using a Wacom tablet. The way you pan the camera, how left click (keep my pen pressed down) needs to be held for some actions, holding down the '1' key then tapping the pen to make a constant node appear... it's all very new to me but not completely unfamiliar. In the end, I decided to wrap up this project and dive into more focused Unreal tutorials after. So I tried to tell a simple story without Gobos. I wanted to try some fairly strange lighting so I went with a foggy street scene, a warm and pinkishly vibrant scene, and what I hope reads as an apartment fire scene. The sphere rock setup looked so good with the firelight I had to try and expand on it with the full street itself. Overall I extremely enjoyed this class. It left me wanting to dive more into making more textures on my own. It was also really beneficial to explore Marmoset toolbag and the Unreal engine. I may go back and bring older projects from this class into those programs to experiment with them but we'll see how much more free time I get in 2020. Overall excellent LearnSqaured course from Javier.

Substance Final Street

This is the full final Substance Script. It's a little messy because I didn't initially collapse the street road texture into its own group. But eventually, I did that later on after fixing some linking issues.

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Mark's Journey