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Vehicle Concept Art with Pablo Dominguez

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  • 16 hours 39 minutes
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  • 114 Videos
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  • 7.73 GB of Files
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3:15:56

Rendering

Lesson 4 of 5 Vehicle Concept Art

This lesson will cover a few very important steps in making your vehicle feel realistic. First, Pablo will take you through Octane and its various tools. You'll then learn how to create any materials you might need for your design, applying various effects and trying a few different looks. After this, you'll light your vehicle and export it as a new turntable.

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Lesson 4 Assignments0 of 4 Assignments Completed
  • Build Your Scene

    Learn the basics of Octane by building your scene. Now is a good time to explore and see what works best for you, before moving on.

  • Material World

    Create your own final material and plating to fit the design of your vehicle. 

  • Clay Renders

    Set up your vehicle with a clay material, and take some interesting shots. You may find faults with your geometry after applying this look, so don't be afraid to go back to ZBrush and tweak anything that bothers you at this stage.

  • Into the Light

    Once everything is looking good, light your vehicle and create a turntable from Octane. Comparing your previous lesson's turntable to this one, you should see a big improvement! 

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  • Hello i could really need some help with something here, on the Beginner Materials section on the Clay Material video to be exact at around 5:26 where Pablo grabs the Grounge texture and places it inside octane then proceeds to place a box projection node and connect it to the grounge one , no changes happen to me when i try to emmulate the same techniques, im using Octane 3.07 if thats relevant

    • Hey everybody! If anybody is trying to follow along using Redshift instead of Octane, here's a tutorial that shows how to do a lot of the same texturing moves to make scratched and dirty metal: https://www.youtube.com/watch?v=NUIyn0tL_4I