Lesson Overview
Modeling Fundamentals
Lesson 2 of 5 Vehicle Concept Art
This lesson will be all about getting comfortable in your 3D software. You'll go over UI, tools and useful concepts before building your own kit of small details which can be added to your vehicle design in the next lesson.
Note: Pablo focuses on ZBrush in this course, but the overarching concepts he covers can be applied to any 3D software. Pay attention to how each idea might apply to your own technique, and adapt it to work for your personal style. After all, great artists aren't defined by their tools!
Build the Kit
Now you will create your own InsertMesh Brush. Create 10 distinct small details, which you will be able to add to your vehicle design in the next lesson.
Extra Credit
Create another 5 items to add to your model kit.
Personalize Your Space
Create your own custom UI. Whether you start from scratch or use Pablo's as a jumping off point, keep in mind which tools and features will likely be most useful for your own style.
Student Homework
Lesson 1
Rough Sketching
In this lesson you'll learn the foundations required for the rest of the course. Pablo will take you through the Brief Builder Tool to spark ideas for your vehicles, then you'll build references and start your design. At the end of this lesson, you will have a finished vehicle sketch.
- 57 minutesTotal Lesson Duration
- 13 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Meet the Instructor
Introduction
Initial Ideas
Designing
Conclusion
Lesson 2
this lessonModeling Fundamentals
This lesson will be all about getting comfortable in your 3D software. You'll go over UI, tools and useful concepts before building your own kit of small details which can be added to your vehicle design in the next lesson.
Note: Pablo focuses on ZBrush in this course, but the overarching concepts he covers can be applied to any 3D software. Pay attention to how each idea might apply to your own technique, and adapt it to work for your personal style. After all, great artists aren't defined by their tools!
- 2 hours 57 minutesTotal Lesson Duration
- 26 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
ZBrush Basics
Breaking Down Shapes
Altering Models
Model Kit
Conclusion
Lesson 3
Design in 3D
Now that you're familiar with your 3D software, you'll begin building your vehicle. First you'll block out its shapes using very simple geometry, then you'll fill those shapes in with more and more detail. Now is the time to utilize those InsertMeshes you created in the previous lesson, so keep them in mind when adding details- they can greatly speed up your workflow. Finally you will create a turntable in your 3D software, so you can show off your model from every angle.
- 4 hours 44 minutesTotal Lesson Duration
- 27 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Blocking the Shape
Detailing
Functionality
Small-Scale Details
Finalizing
Conclusion
Lesson 4
Rendering
This lesson will cover a few very important steps in making your vehicle feel realistic. First, Pablo will take you through Octane and its various tools. You'll then learn how to create any materials you might need for your design, applying various effects and trying a few different looks. After this, you'll light your vehicle and export it as a new turntable.
- 3 hours 15 minutesTotal Lesson Duration
- 25 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Acclimation
Beginner Materials
Realistic Metal
Presentation
Conclusion
Lesson 5
Paintover
This lesson is where all your work comes together- you will take your vehicle model and integrate it into a set of final paintings. This will involve first sketching out designs for your keyframes, then using a mix of 3D modeling, painting and photobashing to bring those frames to life.
- 4 hours 43 minutesTotal Lesson Duration
- 23 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Preparing Frames
Flying Keyframe
Cargo Loading Keyframe
Character Keyframes
Conclusion
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