Lesson Introduction
Intro to Particles
Lesson 2 of 4 Houdini Particles
We’re going to dive into Houdini’s POP network and learn the basics of particle simulations. Here, you’ll become familiar with the core components of our dynamics system, including emitters, forces, colliders, and more. We’ll then use these skills to take into the next lesson to create more advanced systems.
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Assignment
Create one or all of the following particle systems:
- Fireworks system that mimics real-world references
- Tree or vine system that can produce usable uv’d mesh
Extra Credit
Create a bullet and debris system using POP and SOP solvers:
- Have an easy-to use interface with artistic control
- Cause damage to item hit by bullets (procedural bullet holes, dents, etc)
- Create pieces of debris that emit from the hit locations
Student Homework
This:
Lesson 1
Time-Based Solvers
Before getting into Houdini’s POPs particle network, we’re going to learn what’s happening under the hood by building several of our own time-based solvers from scratch. This will provide a great fundamental understanding of simulation environments, data, and how to add your own functionality to built-in Houdini solvers.- 2 hours 15 minutesTotal Lesson Duration
- 24 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Lesson Overview
The Solver SOP
Homemade Particle System
Particle Collision Detection
Conclusion
Lesson 2
this lessonIntro to Particles
We’re going to dive into Houdini’s POP network and learn the basics of particle simulations. Here, you’ll become familiar with the core components of our dynamics system, including emitters, forces, colliders, and more. We’ll then use these skills to take into the next lesson to create more advanced systems.- 2 hours 42 minutesTotal Lesson Duration
- 17 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Understanding the Particle Network
Streams and Groups
Forces
Collisions
Conclusion
Lesson 3
Particle Choreography
Now that we know the basics, let’s learn the finer points of particle simulation: control. In this lesson we’ll learn how to control timing, influence direction and flow, and learn more elaborate ways of directing our particle systems.- 2 hours 22 minutesTotal Lesson Duration
- 20 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Controlling Groups and Streams
Particle Guides and Influencers
Flowing With and Around Objects
Additional Particle Methods
Conclusion
Lesson 4
Particle Rendering
What do we do with all of these points we’ve worked so hard to choreograph? In this lesson, we’re going to explore the many ways to render particles, and we’ll look at tip and tricks to create some interesting effects through rendering with Mantra.- 2 hours 10 minutesTotal Lesson Duration
- 19 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Particle Instancing
Sequencing Animation
Wedging Particles
Point Rendering
Controlling Geometry With Particles
Sprites
Conclusion
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