Learn for Free

Sign up for a free account and get instant access to the first lesson of every course on Learn Squared. Including this one!

No credit card required.

Already a student? Log in

Progress0% Complete
2:15:57

Time-Based Solvers

Lesson 1 of 4 Houdini Particles

Before getting into Houdini’s POPs particle network, we’re going to learn what’s happening under the hood by building several of our own time-based solvers from scratch. This will provide a great fundamental understanding of simulation environments, data, and how to add your own functionality to built-in Houdini solvers.
Discuss this Lesson
Lesson 1 Assignments0 of 2 Assignments Completed
  • Assignment

    Create your own geometry solver to do an interesting time-based effect. You can combine this with tools learned in this lesson or create something completely unique and original. Growing patterns, cellular division, and morphng effects are all examples of things you can try and tackle.

  • Extra Credit

    You are an archer up against an army of orcs. Use your particle system to create a simulation which launches a volley of arrows into the air with the correct aim and velocity to hit your target objects. Use the real-world physics formula d = v0 + 1/2 * at²

Student Homework

This:

There's no homework yet

Any commited homework will be visible here

0 Comments

Sort by:

There are no comments

New comments from the community will be visible here.