Locked.

Purchase this course and get immediate access to the remaining lessons, download project files, share your homework, and so much more.

Environment Concept Art with Pablo Dominguez

Only $149

  • 32 hours 53 minutes
    Total Course Duration
  • 214 Videos
    Videos in Course
  • 917.41 MB of Files
    Files in Course
  • Track Progress
    Track Progress
  • Share Homework
    Share Homework
  • Lifetime Access
    Lifetime Access
Progress0% Complete
2:02:05

Building a Kit

Lesson 2 of 8 Environment Concept Art

You'll now use ZBrush to transform abstract shapes into various different buildings, props and other elements. By the end of this lesson, you will have your own custom-created kit.  

Discuss this Lesson
Lesson 2 Assignments0 of 3 Assignments Completed
  • Building Objects from Shapes Homework

    Now it's time to create your own set of objects by using your shape templates. Try to keep an open mind as you work, and capitalize on any happy accidents that occur. You never know when a compelling shape might present itself. Don't worry much about texture or color, only on the quick and dirty process of creating large amounts of content. 
     

  • Basic Texture Homework

    Using the methods Pablo showed in this chapter, add color and dirt to your assets. These details don't need to be perfect at this stage, but this initial pass will at least remove some of the CG look. That there will be further refinements later in the course.
     

  • Creating the Kit Homework

    Gather all your created objects together, decimate them, and do anything needed to prepare a clean file.

    If you're comfortable with Blender, you can also bring your objects into Blender during this homework. If not, you can wait until the next lesson, where Pablo will go over more of the basics of Blender, to bring in your assets.

    Note: You can find a link to the GoB plugin (for ZBrush to Blender transfer) in this lesson's downloadable project files. 

Student Homework

This:

3 Comments

Sort by:
  • Hi! Why is the kit created by Pablo for this course not included in the downloadable project files?

    • Hello! I have a question about the number of polygons. Usually for large scenes people use retopology so as not to load tens of millions of polygons into Blender (my Blender dies at ~10-20 million in a scene). Perhaps I missed something or misunderstood (English is my second language) and you may correct me, but how it is possible to send to Blender from Zbrush such massive Kit with 40+ millions of polygons to make from them even more heavy objects?

        Pablo reduces polycount to around 1-2mil per model with decimation for foreground elements and way less for bg ones (he has two versions for everything). Blender still explodes, so you need to think ahead how many unique things you'd like to place in one scene. If your composition allows for it you can split the scene in multiple parts and place them together in photoshop, and dont use arrays or copies.