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Environment Concept Art with Pablo Dominguez
Only $149
- 32 hours 53 minutesTotal Course Duration
- 214 VideosVideos in Course
- 917.41 MB of FilesFiles in Course
- Track ProgressTrack Progress
- Share HomeworkShare Homework
- Lifetime AccessLifetime Access
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Final Paintovers
Lesson 6 of 8 Environment Concept Art
In this lesson, you will use photobash and paintover techniques to turn your 3D renders into finished, portfolio-ready pieces of concept art.
Photobash Prep Homework
Find a set of strong photobash reference images to use in your paintover, and collect them on a PureRef board.
For extra credit, use your collected photobash reference to create a simple 2D photobashed painting of your own. Like Pablo's, this practice image should be totally separate from your main project. It's meant as a way to try out the techniques before starting on your environment concept art images.
Note: You can use the free software PureRef (www.pureref.com) to collect the images you find for this assignment.
Hero Background Paintover Homework
First, choose whichever of your renders you want to become your 'hero' paintover, which is what we'll focus on finishing in this chapter. Then separate that image into different planes and refine the background until it begins to look like your vision for the final painting. Don't worry about midground or foregound yet—we'll get to those next!
Final Hero Shot Paintover Homework
Refine the midground and foreground of your hero image, and add any photobash elements, lighting, atmosphere or other effects you feel the image needs to be portfolio-ready. For this homework, you only need to work on the hero image. The rest of your paintovers will come later. Best of luck, and have fun!
Remaining Paintovers Homework
Now it's time to finish your remaining paintovers. You may have fewer pieces to create than Pablo did, or you may have more. However much work is ahead of you, take your time in this stage and enjoy the process. Refine each image until it's fully portfolio-ready!
Student Homework
Lesson 1
Establishing a Design Language
In this lesson you will come up with a basic idea for your environment, and create your own design language in ZBrush.
Note: This lesson also comes with Pablo's ZBrush Basics course as a free bonus! There will be a point during this lesson in which you're told when and how to access this content.
- 2 hours 53 minutesTotal Lesson Duration
- 24 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Pablo's Journey
Coming Up with an Idea
Design Fundamentals
- Intro to Design FundamentalsPreview01:17
- Graphic ShapesPreview08:57
- Graphic Shapes HomeworkPreview01:32
- Detail DistributionPreview06:41
- Detail Distribution HomeworkPreview02:43
- Design LanguagePreview21:29
- Design Language HomeworkPreview02:56
- Sketching in Different StylesPreview04:15
- Sketching in Different Styles HomeworkPreview02:24
ZBrush Basics
Shape Templates
Lesson 2
Building a Kit
You'll now use ZBrush to transform abstract shapes into various different buildings, props and other elements. By the end of this lesson, you will have your own custom-created kit.
- 2 hours 2 minutesTotal Lesson Duration
- 11 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Building Objects from Shapes
Basic Texture
Creating the Kit
Conclusion
Lesson 3
Creating Materials
In this lesson, you'll set up various materials and apply them to the environment assets you've created in ZBrush.
- 2 hours 48 minutesTotal Lesson Duration
- 20 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Blender Intro
Materials Prep
Using Your Created Assets
Rendering
Conclusion
Lesson 4
Detailed Assets
In this lesson you'll block out various small, medium and large scale structures for your environment, then add detail and optimize all your creations.
- 3 hours 25 minutesTotal Lesson Duration
- 16 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Main Structure Blockouts
First Building with the Kit
Small to Mid-Size Buildings
Large Buildings
Lesson 5
Scene Setup
Now you'll lay out your terrain, place all the buildings and structures you've created in ZBrush, establish camera angles, and finally render out your scene.
- 3 hours 30 minutesTotal Lesson Duration
- 21 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
ZBrush to Blender
Initial Terrain
Populating the Scene
Establishing Camera Angles
Rendering
Lesson 6
this lessonFinal Paintovers
In this lesson, you will use photobash and paintover techniques to turn your 3D renders into finished, portfolio-ready pieces of concept art.
- 6 hours 26 minutesTotal Lesson Duration
- 28 VideosVideo Lectures in this Lesson
Guidance
Introduction
Photoshop Tips
Photobash Prep
Hero Shot Paintover
Main Building Front View Paintover
Top-Down View Paintover
Character-Level View
Conclusion
Lesson 7
Animated Sequence
In this lesson, you will turn one of your concept art images into a high-quality animated sequence.
- 4 hours 20 minutesTotal Lesson Duration
- 23 VideosVideo Lectures in this Lesson
Guidance
Introduction
Establishing the Movement
Projection Prep
Blender Projection
Matte Painting
Final Comp
Conclusion
Lesson 8
Full Course: ZBrush Basics
Purchasers of Environment Concept Art also get this second beginner-friendly ZBrush Basics course in its entirety. It has been uploaded as a bonus lesson within Environment Concept Art.
- 7 hours 26 minutesTotal Lesson Duration
- 71 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Lesson 1: Absolute Basics - Introduction
ZBrush Interface
Basic Manipulation
Basic Manipulation Challenge
Lesson 2: Masking - Introduction
Management
Masking
Basic Masking Challenge
Lesson 3: Cutting - Introduction
Useful Functions
Cutting Methods
Creating with Cuts Challenge
Lesson 4: Details - Introduction
Controlling the Sculpt
Small Details
Small Details Challenge
Lesson 5: Brushes - Introduction
Using Brushes
Brush and Mask Challenge
Extract
Extract Challenge
Lesson 6: Sculpting From Reference - Introduction
Hard Surface Sculpt
Organic Sculpt
Free Sculpt
UV Projection
Lesson 7: Where to Go From Here - Introduction
Further Learning
Sculpting Like a Pro
Conclusion
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