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Dynamic Concept Art II with Louis Laurent
Only $74 (was $124)
- 11 hours 36 minutesTotal Course Duration
- 92 VideosVideos in Course
- 3.78 GB of FilesFiles in Course
- Track ProgressTrack Progress
- Share HomeworkShare Homework
- Lifetime AccessLifetime Access
Black and White Frame
Advanced Set Design
Lesson 2 of 3 Dynamic Concept Art II
In this lesson you'll design multiple full scenes which include your hero asset and a slew of custom supporting assets. First, Louis will go through several advanced composition techniques to keep your designs as dynamic as possible. You'll gather reference, block out a basic idea, and then continue refining until you have a fully populated, textured and lit scene. Louis will show how to create multiple sets within the same world, and how to use interesting camera angles to create several renders for each finished set.
Envision Your World
Gather a set of references for the set designs you want to create. This might mean finding images with compelling shape, texture, lighting, cinematography or other elements- whatever helps you get inspired for the world you want to create.
Set the Scene
Sketch, block out and refine your first set design in 3D. Find a compelling composition, texture and light your scene. Once you're happy with your initial layout, create a few more keyframe renders from new angles. Upload these to the Learn Squared homework gallery.
Movie Night
Choose a set of compelling images from your favorite films and analyze what makes those shots so great. Consider composition, focal length, flow, lighting, storytelling and all the other elements you've learned about in this chapter.
One For Luck
Create another set design within your world. You can reuse assets from your original set design, but try to capture a different facet of the story or scene. Render at least four keyframes from this second set design, and upload these images to the Learn Squared homework gallery.
Student Homework
Lesson 1
Hero Asset
You'll begin by planning out a hero asset for your project, which can be anything from a character to a vehicle to a prop. Louis will take you through several advanced fundamentals to help you create the best design possible. You will then block out your idea, using either VR or your preferred 3D software, and refine that model further in precision 3D. In addition to showing off hard surface techniques, Louis will go over how to design characters and costumes for your world. Finally, you will present your asset in 3D turntable form, and create simplified line sketches to show off various aspects of the design.
- 4 hours 21 minutesTotal Lesson Duration
- 39 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Creative Process
Advanced Design Principles
Blocking the Hero Asset
Pushing the Design
Detailing Techniques
Characters
Finishing
Renders
Lesson 2
this lessonAdvanced Set Design
In this lesson you'll design multiple full scenes which include your hero asset and a slew of custom supporting assets. First, Louis will go through several advanced composition techniques to keep your designs as dynamic as possible. You'll gather reference, block out a basic idea, and then continue refining until you have a fully populated, textured and lit scene. Louis will show how to create multiple sets within the same world, and how to use interesting camera angles to create several renders for each finished set.
- 3 hours 47 minutesTotal Lesson Duration
- 29 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Planning
Advanced Composition Fundamentals
First Set Design
Second Set Design
Extra Detailing Techniques
Conclusion
Lesson 3
Final Keyframes
In this final lesson, you will take your rendered keyframes into Photoshop, utilizing the advanced design and composition fundamentals of the previous two lessons to create fully polished paintovers. Louis will show how to source and utilize photobash elements, control value, add post-processing and more. He will also demonstrate how to achieve various levels of finish when creating paintovers, giving you maximum flexibility in situations where clients need a fast turnaround. At the end of this lesson, you will have an entire set of hero keyframes, supporting paintovers and black and white studies.
- 3 hours 27 minutesTotal Lesson Duration
- 24 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Preparation
Keyframe Paintover Techniques
Supporting Paintovers
Conclusion
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