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Course Overview
Hero Asset
Lesson 1 of 3 Dynamic Concept Art II
You'll begin by planning out a hero asset for your project, which can be anything from a character to a vehicle to a prop. Louis will take you through several advanced fundamentals to help you create the best design possible. You will then block out your idea, using either VR or your preferred 3D software, and refine that model further in precision 3D. In addition to showing off hard surface techniques, Louis will go over how to design characters and costumes for your world. Finally, you will present your asset in 3D turntable form, and create simplified line sketches to show off various aspects of the design.
It All Starts Here
Map out your brief, story, visual plan and asset list. Decide on a hero asset and think through its functionality. Next, gather references and create some quick 2D or 3D sketches for your hero asset. This will prepare you for the blocking stage later in the lesson.
Something From Nothing
Create the blockout for your hero asset, using whichever 3D method you prefer. Always keep in mind the connection between form and function, and stay experimental to come up with interesting ideas.
All Dressed Up
Return to your hero asset to add final textures, light the scene and get everything ready for presentation. The goal here is to clearly show off your hero asset, so don't worry about big, sweeping compositions. Those will come later in the course!
Adding Definition
Take your blockout to the refinement stage by adding details and basic textures in your preferred 3D software. This is a great time to revisit the shape and function of the design. What story can you tell about your world through this hero asset?
Add Some Personality
Create one or more characters to populate your scene. If you've already been working on a character as your hero asset, use this homework to create extra background characters. Try to estimate how close your character might get to the camera, and plan the details accordingly.
Spin Me Round
Create a few turntable renders to show off your hero asset. Start off by making a turntable in default conditions, but then try some variations in lighting or texture. Upload these to the Learn Squared homework gallery.
Line Up
Create a line art presentation for your hero asset design. This would involve showing the asset from multiple angles, with the most important facets clearly visible. Upload your finished line renders to the Learn Squared homework gallery.
Student Homework
Lesson 1
this lessonHero Asset
You'll begin by planning out a hero asset for your project, which can be anything from a character to a vehicle to a prop. Louis will take you through several advanced fundamentals to help you create the best design possible. You will then block out your idea, using either VR or your preferred 3D software, and refine that model further in precision 3D. In addition to showing off hard surface techniques, Louis will go over how to design characters and costumes for your world. Finally, you will present your asset in 3D turntable form, and create simplified line sketches to show off various aspects of the design.
- 4 hours 21 minutesTotal Lesson Duration
- 39 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Creative Process
Advanced Design Principles
Blocking the Hero Asset
Pushing the Design
Detailing Techniques
Characters
Finishing
Renders
Lesson 2
Advanced Set Design
In this lesson you'll design multiple full scenes which include your hero asset and a slew of custom supporting assets. First, Louis will go through several advanced composition techniques to keep your designs as dynamic as possible. You'll gather reference, block out a basic idea, and then continue refining until you have a fully populated, textured and lit scene. Louis will show how to create multiple sets within the same world, and how to use interesting camera angles to create several renders for each finished set.
- 3 hours 47 minutesTotal Lesson Duration
- 29 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Planning
Advanced Composition Fundamentals
First Set Design
Second Set Design
Extra Detailing Techniques
Conclusion
Lesson 3
Final Keyframes
In this final lesson, you will take your rendered keyframes into Photoshop, utilizing the advanced design and composition fundamentals of the previous two lessons to create fully polished paintovers. Louis will show how to source and utilize photobash elements, control value, add post-processing and more. He will also demonstrate how to achieve various levels of finish when creating paintovers, giving you maximum flexibility in situations where clients need a fast turnaround. At the end of this lesson, you will have an entire set of hero keyframes, supporting paintovers and black and white studies.
- 3 hours 27 minutesTotal Lesson Duration
- 24 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Preparation
Keyframe Paintover Techniques
Supporting Paintovers
Conclusion
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