Lesson Overview
Set Design
Lesson 3 of 4 Dynamic Concept Art I
This lesson will focus on designing the sets for your artwork. First you will bring all of your assets into Blender (or the software of your choice) to further refine everything. You’ll optimize the models, add texture, and even further iterate on what you’ve created. Then you’ll begin placing those assets to create a scene. Louis will show you how to create engaging compositions with your assets, sometimes even by using them in ways you didn’t originally intend! After lighting and setting up your camera, you will create render passes to bring into the paintover stage.
So Fine
Prepare your kitbash items in the 3D software of your choice. This involves importing your assets, cleaning them up, texturing, iterating, and finally laying them all out in one easy-to-access place.
Lay Everything Out
Place all your objects into a scene, add light and texture, and find a great camera angle. Then export using whichever render passes you feel you’ll need for the paintover stage.
Student Homework
Lesson 1
Ideation
This lesson is all about coming up with an idea for your project. Louis is going to take you through several ways to spark your creativity. First, he’ll go through his own ideation techniques, personal tastes and other inspirations for his work. Then you’ll do some very quick 2D sketching to get the creative juices flowing. After this, it’ll be easier to steer your project where you want it to go. You’ll build a more detailed plan for your world, and Louis will go over some basic 3D sketching techniques. By the end of this lesson, you will have a set of plans for your project, featuring multiple sketches and descriptions of your concept.
- 1 hour 49 minutesTotal Lesson Duration
- 23 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Fundamentals
Planning a World
Getting Inspired
Second Ideation Phase
Lesson 2
Asset Design
In this lesson you’ll create all the assets that will populate your concept designs later in the course. You’ll begin by planning out an asset list. Louis will then show his unique 3D sketching workflow, in which he relies on happy accidents to supercharge his creativity. He will show you how to do this in both VR and traditional 3D software. At the end of this lesson, you will have a full set of basic 3D assets, ready to be further refined in the next lesson.
- 2 hours 20 minutesTotal Lesson Duration
- 22 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Preparing to Design
VR Basics
First Design Sketches
Building More Designs
Lesson 3
this lessonSet Design
This lesson will focus on designing the sets for your artwork. First you will bring all of your assets into Blender (or the software of your choice) to further refine everything. You’ll optimize the models, add texture, and even further iterate on what you’ve created. Then you’ll begin placing those assets to create a scene. Louis will show you how to create engaging compositions with your assets, sometimes even by using them in ways you didn’t originally intend! After lighting and setting up your camera, you will create render passes to bring into the paintover stage.
- 1 hour 58 minutesTotal Lesson Duration
- 15 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Refinement in Blender
Set Design
Lesson 4
Paintover
It’s time to finish your concept designs. In this lesson, Louis will take you through the paintover process for all four of his images. First you’ll go over the crucial step of refining the values in your 3D renders, which will set a tone for the rest of the painting process. Next comes cleanup, where you’ll define your shapes and help draw the eye to your subject. Finally, you’ll add in photobash elements and bring all your paintings to an equal level of completion.
- 2 hours 13 minutesTotal Lesson Duration
- 12 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Hero Paintover
Supporting Paintovers
Conclusion
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