Learn for Free
Sign up for a free account and get instant access to the first lesson of every course on Learn Squared. Including this one!
No credit card required.
Already a student? Log in
Course Goals
Tools and Workflow
Lesson 1 of 4 Creature Design
Kick things off by learning the tools at your disposal. Under Milan's guidance, you'll learn a professional workflow for gathering references, understanding the tools offered within 3D Coat and ZBrush, and how to dynamically pose your model. This is an intense lesson, but the knowledge within is sure to help your designs stand out.
Assignment
Create one full body creature rough sculpt from 3D Coat, detail it, and pose it in ZBrush. Be sure that you have multiple subtools on your sculpt, and export it from ZBrush into 3D Coat.
Student Homework
Lesson 1
this lessonTools and Workflow
Kick things off by learning the tools at your disposal. Under Milan's guidance, you'll learn a professional workflow for gathering references, understanding the tools offered within 3D Coat and ZBrush, and how to dynamically pose your model. This is an intense lesson, but the knowledge within is sure to help your designs stand out.
- 3 hours 1 minuteTotal Lesson Duration
- 28 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Overview
Questions
Getting Started
Planning
Brief Builder
Explorations in 3D Coat
Exporting to ZBrush
Understanding ZBrush
Detailing in ZBrush
Posing
Back to 3D Coat
New ZBrush Features
Conclusion
Lesson 2
Planning and Design Development
Now let's dive into designing a creature you can call your own. Using the methods in this lesson, you'll create a rough sculpt based on various references, and work to detail key components in your sculpt. All of the detail and polish we create here will work to your advantage when texturing your creature down the road.- 1 hour 12 minutesTotal Lesson Duration
- 16 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
The Workflow
The Brief Builder
Gathering Your References
Building the Rough Sculpt
Polishing Your Sculpt in ZBrush
Posing
Conclusion
Lesson 3
Shading and Texturing
Give life to your creatures by creating realistic, beautiful textures. Using 3D Coat, Milan will teach you various techniques for painting in three dimensions, giving you maximum control over the way your creature appears. To wrap thing up, you'll learn how to frame and render your character to prepare for the final presentation.- 35 minutesTotal Lesson Duration
- 8 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Custom Materials in 3D Coat
Painting in 3D Coat
Rendering in 3D Coat
Conclusion
Lesson 4
Polishing and Final Presentation
Now you're in the home stretch! After you've sculpted, posed, and textured your creature, the final step will be presenting your designs in the most polished way possible. Using Milan's professional workflow, you'll learn the process of overpainting in Photoshop, as well as tips for presentation and delivery.- 44 minutesTotal Lesson Duration
- 7 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
The Painting Process
Quick Overpaint in Photoshop
Presentation
Conclusion
0 Comments
There are no comments
New comments from the community will be visible here.