Designing Details as a 3D Character Artist

Progress0% Complete
2:58:44

Detailed Sculpt

Lesson 2 of 5 3D Character Art

Bring definition to your rough sculpt by adding small details like clothing, hard surfaces, props and more. By the end of this lesson you will have a fully finished sculpt.

Discuss this Lesson
Lesson 2 Assignments0 of 5 Assignments Completed
  • Prepping the Topology Homework

    In order to work more efficiently when adding in small details, prep your topology in a more optimized way. You can use external software if you prefer, or you can stay right inside ZBrush by using the ZRemesher.

  • Clothing Details Homework

    Add details to your character’s clothing. If you don’t have enough references on PureRef for clothing styles, take this chance to gather some more.

    Beginner Path: Create clothing folds that match Antonio’s work on his character. For extra credit, you can change the style of clothing the character is wearing.

    Hybrid Designer: Add in the details for whatever kind of clothing your character design calls for. Pay attention to the different ways that various kinds of materials can fold.

    3D Character Artist: The character design you’re working on will have defined areas for clothing, but the exact materials may not be clear from the 2D images. Take care to find good clothing references.

  • Detailed Hero Piece Homework

    Now it’s time to detail the ‘hero piece’ of your character, which would be their most iconic or eye-catching element. Take extra care with this part, because it’s where most viewers’ attention will be drawn before anything else.

    Beginner Path: Create the mask details along with Antonio’s design. Pay attention to the choices he made for interconnected pieces and materials.

    Hybrid Designer: Whatever hero piece is called for by your design, make sure it feels aligned with the overall look and style of the character.

    3D Character Artist: Your hero piece will already be defined by the original design, but take extra time to make sure you do justice to the look and feel of that concept.

  • Remaining Details Homework

    It’s time to fill in any gaps of detail and finish your character sculpt. Make sure that all parts of the character are detailed up to the same standard, and that they all work together without subtracting from the whole.

    While your character sculpt should be finished after this assignment, you don’t need to explicitly sculpt the tiniest material details. Much about textures, patterns, damage, dirt, etc. will be added during the Materials stage later in the course.

  • Presenting Your Sculpt Homework

    Create a simple pose that clearly shows off your character and their silhouette, then export an image of it directly from ZBrush. You can use some of the simple lighting techniques that Antonio showed in the first lesson to accentuate the character, but don’t go overboard. Reference can help a lot here as well, to ensure sure the pose looks realistic.

Student Homework

This:

There's no homework yet

Any commited homework will be visible here

0 Comments

Sort by:

There are no comments

New comments from the community will be visible here.